Jets ’n’ Guns 2 — DirectX 12 startup fixed in PS5PCEM! The first draw previously stopped with MissingDepthTarget. The native D3D12 backend now correctly respects disabled depth/stencil formats, so the color draw can execute. No skipped draws or Vulkan fallback were added. Verified with PPSA17163 v01.000.002: the animated main menu renders with readable options. All 50 D3D12 boundary tests and the complete native GPU probe pass. The attached image is an actual renderer capture from the fixed build. DirectX 12 remains experimental and rendering was slow in this check. Gameplay, audio quality and completion have not been verified on DirectX; the existing Playable · Completable result applies to Vulkan. The fix is on main — rebuild the latest source to try it: https://github.com/iStark/PS5PCEM/commit/adf1296 Report and screenshot: https://github.com/iStark/PS5PCEM/blob/main/docs/development/jets-d3d12-startup-2026-11-05.md
PS5PCEM
PS5PCEM PlayStation 5 emulator